TIMETABLE OR MODULAR MULTIPLICATION IN VEX / MARCH, 16, 2021


Im currently following some vex courses given by varomix. The second was about creating shape with simple polylines.
The first two rows in my example are created using 200 points. The multiplier numbers for the first row going from left to right are 2,3,4,5.
For the second row the multiplier numbers are 50, 70,  9, 100.
The little twist here is that Im using the CarveSop to trim the begining and the end of the polyline in the U direction.
I have applied to same process to the last two rows using a lower amount of points in my circle. 





ADVANCED SHADING USING ARNOLD FOR HOUDINI / FEBRUARY, 20, 2021


I've been learning procedural shadings in Houdini using arnold.
This is some renders I have done using a simple model. The goal was to recreate an old metal.

I have used an HDRI for the lighting.




PHOTOGRAMMETRY WITH CANON REBELT6 / AUGUST, 15, 2020 

Test render done Using Octane for Cinema 4D

I've been doing a lot of photogrammetry stuff during that month, I have still have a lot to learn.
This is a test I have done using my girlfriend. My plan is to one day fully understand the digitial double workflow.


Metadata set
Mesh cleaning using Z-brush smoothing brush



Epidermis textures displacements using maps



UV Unwrapping using Rizom UV










PHOTOGRAMMETRY 1 / AUGUST, 15, 2020



My first experiment at photogrammetry using MeshroomLAb, my Canon RebelT6.My metadata set included 70 images.
Once the reconstruction complete. I have first used meshlab to fix my base mesh. Then I have exported  that mesh to 3D coat and using the  basic scuplting brush I have smoothed the surface of my mesh.
From then I fed my cleaned geometry back to meshlab to be able to reproject my texture on solid tight mesh.

Image set


Meshlab mesh repairing



3D coat mesh smoothing



3D coat uv painting



Final result rendered using Octane for Cinema4D









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